Rasennan Summer

83 - Hidden Sun
A missing sun-priest hints at divine inaction and a possible way forward.

“So we deal with this, and then set up for the duel. I need a calendar for our intrigues.” — Ettorio Iluni

A messenger arrives at the Shield & Crown Inn to formalize the terms of the challenge. “Larettio” has called for a duel in the Colosseum, at midday in two days’ time. It seems the weather divinations call for heavy cloud that day. In addition, the Miriadis are set to offer the Prince’s son their “grand bargain” in three days’ time.

Vesper’s plan for dealing with the vampiric rake is to find a magic that will part the clouds. It seems most likely that the priests of the sun god Kaeal would possess such a ritual. So she and Kosvach go to the Grandtemple district, where they call on the Shrine of the Noonday Sun. However, the acolyte there tells them that Brightfather Antolio is still indisposed, and should be better recovered by the afternoon. Given that Kaealites are renowned for rising when the sun does, Vesper feels some shards of doubt at the news.

She regroups mentally and heads to call on Tacitaris Verastin in the meantime. She lays out most of her suspicions to the militant wizard, specifically that the Miriadis plan to offer an infernal bargain to the prince’s son Gorvari, and that she is absolutely certain that Cadmiro and his “guests” are Vycalaca vampires. Tacitaris grumbles that there’s little he can do without more concrete proof. He does agree to speak to his contacts and see what balls he can start rolling. Vesper asks about the disgraced Felastria, but Tacitaris is defensive about the details of his friend’s situation.

In the meantime, Carenza and Ettorio work on plots of their own. Their primary goal is to figure out a way to induce Ludovir to make a terrible, fatal mistake during the duel. His bloodthirst seems a possible option, though very dangerous to invoke. Unfortunately, the secondary plan of showering Ludovir with quarrels and spells from the stands does not seem to be feasible without serious consequences. And still the question nags them: Where is Vittorio?

Vesper returns to the Kaealite shrine after lunch. Brightfather Antolio is mobile at that point, though the bristly sun-priest is still testy. He is unwilling at first to discuss anything with her, but her diplomatic skills have seen much practice in the past few years, and she eventually wins him over. He confesses that although the ritual of opening the skies is known to the shrine, it is currently lost to them for all practical purposes — the only priest who could perform it safely is absent. After further interrogation, he finally admits that Brighthawk Invista is kept captive by the Prince’s most recent “captain,” the necromancer Voratio, in order to ensure the Kaealites’ good behavior.

Naturally Vesper offers her assistance. Antolio is leery of further endangering the captive brighthawk, but is ultimately convinced of her band’s reputation. Vesper asks for a recommendation to the Thehtites, who would logically know the most about the Gargantan catacombs. Antolio provides it, and soon Vesper and Kosvach are speaking with the ranking priestess of Theht. The death-priestess Amrisa is peculiarly young and pleasant, despite her somber bearing and rank. She agrees to provide assistance as though it had already been settled.

In the meantime, Ettorio heads to Donatessa Miraglia’s house to find Vittorio. He quickly discovers the troubadour was seen entering the opera singer’s house, but not leaving. A bit of innocuous conversation with the servants determines that they’re covering for her; they say she is indisposed but when Ettorio inevitably breaks into the upper story of the house, he finds it empty. The apartments are nicely appointed with all manner of mortal pleasures, from overstuffed furniture to exotic liqueurs. There is no real sign of Vittorio’s presence. Ettorio decides to look for arcane-seeming clues in particular, with success — he finds a faded thaumaturgical circle drawn around Donatessa’s luxurious bathtub, the water still in it.

Carenza spends some of her time spreading rumors about the duel, and backing up the existence of the fictional Marcazo. She visits the Colosseum to check the odds, which are still in the early stages of forming, but clearly favoring Larettio D’Oscura. She also evaluates the possibility of cheating in the arena, but it seems that the arena-master is one of the few honorable men in Garganta, and the crowd is known to get violent if someone cheats them out of an anticipated fight.

Vesper and Kosvach finish up their trip by dropping by Bronzarion Bascho, to inform him of the Miriadis intrigues. The Bascho seems reluctant to engage himself deeply in dangerous politics, but Vesper plants the seeds of temptation by bringing up the dissatisfaction of Fabria Miriadis and the possibility of winning access to the lightning-forge should the Miriadis be discredited.

The group reunites in the evening. Vittorio is still not present, and Ettorio brings up his suspicions. The thaumaturgical circle around the bathtub is a dangerous concern. Vesper advises that they focus for now on freeing the captive brighthawk, as the Vycalacas are a known danger with a timetable.

They depart after sunset for the Thehtite shrine. The priests of the Goddess of Death and Time are notably genial toward the blades. The high priestess, a woman who appears much younger than she should be, calmly shows the group the way into the catacombs. She also provides them with a guide who knows the passages, a large and gentle-seeming man named Vanst, whose grey cloak makes him slightly resemble a menhir.

During the walk through the catacombs, the adventurers discuss the possible resistance. They reasonably suspect that the undead could well be mobilized and guarding the location. More sobering is the thought that some of the giants’ remains might be sturdy enough to reanimate, and that Voratio is capable of such a feat. Carenza announces that it’ll probably be fine with Vesper along.

“Well, I mean, you’re Sespech. You can just wave your hand and command the undead, right?”

“I can command undead.” Vesper taps one temple with a fingertip. “But only the ones in here.”

Vanst announces that they’ve reached the edge of the occupied catacombs. He tells them he’ll wait for them there. If they’re not back in four hours, he’ll assume the worst and return.

82 - The Vampires’ Salon
The blades-in-disguise attend a party with many enemies and much to learn.

“Are you of local repute?”
“…Yeah. I have a huge repute.” — Larettio D’Oscura & “Marcazo”

The forged invitation unfortunately fails to pass muster. The disguised Carenza and Ettorio bluster, argue, invoke “Marcazo’s” reputation (having allegedly served with the Ruby Band condotierri), make a few threats, insinuate a few things about Brassado, then turn apologetic. A bit of wheedling and bluffing does manage to plant a seed of doubt in the butler’s mind. Just as crucially, Ecaterina manages to catch Larettio’s eye, and the dashing swashbuckler instructs the guard to let the couple in.

Before too long, the majority of the guest list has arrived; the only ones missing are Donatessa and her escort, the disguised Vittorio. The newcomer guests split up and mingle, while the extra muscle stands conveniently near conversations for a little inconspicuous eavesdropping.

Ettorio chooses to attach himself (or herself) to the conversation between Larettio and Velanter. “Ecaterina” plays up the image of the young lady with an interest in dashing young men, and listens intently while projecting a sense of less than total comprehension. The two rakes discuss the finer points of swordplay, but it’s clear Larettio is mostly being tolerant rather than interested in Velanter. The most interesting tidbit of conversation is when the incognito vampire mentions a desire to fight in the Garganta colosseum, to enjoy the glory of a fight held before a cheering audience.

Vesper stations herself near the conversation between Grunestia Miriadis and Tilanna Nemedian. The Topaz Seat alchemist is easily drawn into “modest” boasting of the importance of her work, and lets slip that she’s working on Garganta’s non-functional lightning-forge. Vesper also picks up that her apprentice Fabria Miriadis seems rather unhappy with her mistress, the situation, or both.

Carenza hangs near Captain Occorro, who spends some time speaking with Patrios Divaldi. There’s talk of the Firedrakes being dispatched to the northern border. The Prince’s confessor speaks of how a faithful heart will be carried on the horns of victory, a reference Carenza misses at first. In the condotierre’s defense, she (as a he) spends a bit of time reinforcing her cover by flirting with Divaldi’s pretty and rather bored daughter Nania

When conversations end and the clusters of guests reassemble into new configurations, the disguised blades shift as well to search out new bits of information. They cross paths, reconnect, and briefly exchange information. Ettorio speaks with Carenza for a moment, in the guise of a couple reconnecting. He reveals that “Larettio” would dearly love the excuse to kill someone in the arena, and follows up by proposing that the group draw him out by inciting a duel.

“One on one?” Carenza is unimpressed. “None of us can take him in a fair fight!”

“It’s not going to be a fair fight. I’m going to cheat, he’s going to cheat, it’ll be fine.”

“Ecaterina” drifts near a conversation between Captain Occorro and Cadmiro. The two act as old associates might, though they drop not even an oblique reference to the Salon of Enigmas. Instead they talk of more social affairs, in particular an interesting note that “Larettio” is now in search of a bride.

“Marcazo” chooses to mingle with the ladies, particularly Larettio’s admirers, the fair Lachrysia, and the Miriadis apprentice. Unfortunately, the group is bereft of truly meaty discussion.

Vesper takes up position near Grunestia again, who is now speaking with Larettio. The Miriadis discusses her house business openly, mentioning that Rofogarre has brought three of his pyromancers with him. When Larettio inquires as to whether or not Prince Gorsino’s son shows promise, Grunestia says that Rofogarre will offer him “the bargain” shortly.

The evening comes to a head when Carenza and Ettorio decide to initiate their plan. After “Ecaterina” hangs on Larettio admiringly for a bit, the slurred and apparently drunk “Marcazo” grows very offended. He chastises her for flirting with another man, even raising his hand against her. When Larettio seizes his wrist, it’s with an inhumanly strong grip. “Marcazo” recoils a bit, and once released, draws himself up against the other blade.

“Satisfaction!” he shouts.

The disguised Carenza openly challenges Larettio to a duel. The vampire retains his composure, but the bloodlust is starting to flare in his eyes as he accepts. Larettio agrees to send a courier with the appointed date and time. Carenza names the Shield and Crown Inn at random, and put on a show of great anticipation.

That settled, the hired muscle is compelled to eject the quarreling couple. The disguised Kosvach and Vesper refrain from taking actual enjoyment in the action. With that, Carenza and Ettorio are set to head quickly for the inn where they are supposedly staying, arrange for quarters, and figure out how best to deal with a one-on-one duel with a duel-thirsty vampire princeling.

And still there was no sign of Vittorio.

81 - Party Planning
The blades go to great lengths to ready themselves for a dangerous salon.

“I could be Carenza and you could be Ettorio.”
“Oh yeah, that’d be helpful.”
— Ettorio Iluni & Carenza Vega

Now that the group is resolved on mostly changing their genders in order to make the most of anonymity — with the exception of Vittorio, who can use Iridios’ headwear to take any appearance — they start planning the details. The first question is how dramatically the change will affect size and body type, and the answers aren’t obvious. “You’ll make a lovely Rovino,” Ettorio reassures Carenza all the same.

They also begin choosing aliases. Carenza decides she likes the name “Markaso”; Ettorio selects “Ecaterina.” Vittorio decides the name “Larquezo Castellano” sounds appropriately magnificent. Vesper chooses “Alisandre Vinceri,” and has to dissuade Kosvach from selecting a Lokvan name. Grumbling about the appeal of Lokvan women’s names, he eventually chooses “Morella” instead.

“Larquezo Castellano” then sets out to snare Donatessa. He first inquires about her at the shrine to Kylir. Learning that she likes to take a leisurely midday meal in a local plaza, he establishes himself at a nice eatery in the area. When she shows up, he presents himself as an effusive fan and aspiring musician in his own right, and does quite the excellent job at winning her over. She invites him to be her escort at the Zarocci party, and in the process he gets a careful look at her invitation. The two enjoy a lovely lunch, and part on just as good terms.

The rest of the group goes out to purchase new outfits for their imminent changes. They choose clothes that will fit to their best estimates, and make plans to have speedy halfling tailors make the final adjustments. Vesper goes the extra step of having her hair cut back to jawline length, dying it dark, and picking up an alchemical bronzer as well as the potions.

Ettorio gets the difficult task of forging an invitation for “Markaso and Ecaterina,” based solely on the description Vittorio gives. He completes it to Vittorio’s satisfaction, though it’s unclear how accurate the devil’s memory may be…

The next day is the day of the party. Getting Kosvach and Vesper hired as security becomes the first task. Ettorio and Vittorio take the route of introducing a rumor about the murderers from Maviolo having come to Garganta, in order to amplify security concerns. They are remarkably successful, and Dowser agrees to furnish extra security at a discount. “Alisandre” and “Morella” are deftly maneuvered as new hires, given their pedigree of swordfighting. (Alisandre is reputedly a graduate of Arisant’s school in Raspian City, while Morella’s credentials lie with the Cinquedean Iron Fang school.)

With all the errands complete, that afternoon they drink the potions. The results are somewhat variable. Vesper as Alisandre is very close in build and height to her normal form, putting her just a shade out of androgyny. Morella is similarly close to Kosvach’s usual self, making for a strapping and intimidating woman. Marcazo is a little taller and stronger than Carenza, and cuts quite the dashing figure. Ecaterina, somewhat surprisingly, comes out on the voluptuous side, with on acrobatic build somewhat obscured by more feminine curves. The miserable “Carpetta” hangs her head in shame, which unfortunately only adds to her bashful charm.

And they depart. The two “extra security” arrive half an hour early, while the others plan for various shades of fashionable lateness. The apartments are a fine two-floor affair, with a grand central room that is open to the ceiling, and half of the upper floor as much a loft as anything. Cadmiro’s butler sniffs that the extra security is highly irregular, but allows for it. Somewhat to Vesper’s consternation, Larettio D’Oscura is already present, along with his faithful ward Lachrysia.

In the process of making certain the apartments are secure, Vesper attempts searching for secret doors. She finds nothing in a casual glance, though. And soon after, some of the lower-ranking guests begin to arrive. Markaso and Ecaterina arrive at roughly the same time as Captain Occorro Drakeshand and his escort (a woman with the practiced grace of a courtesan), and they gossip in the hall with the infernalist condottiere for a bit while the butler looks over their invitation…

80 - King of the Hill
Carenza settles a private debt with a public wargame.

“Preferably don’t kill him at all! You know, it was a mistake even asking you for help!” — Carenza Vega

While the others were engaged in their various efforts, Carenza was pursuing Cormarro Dusaam’s signet ring. She found out that the Fisher Knights were quartering in a number of inns around the Sword Forum district. It takes her a little longer to find out that Vico is part of the Black Marlin squad. That narrows it down to where the Marlins are bunking, specifically an inn called the Oxbelly.

The Oxbelly’s common room contains about half of the Marlin Legion, but Vico isn’t among them. Carenza dispatches her five girls to settle in at the bar, and talks first to an ordinary trooper, and then to a sergeant. She convinces him to fetch Vico.

Vico comes downstairs and is rather affable at seeing his old captain, if a touch wary. She explains that she needs the Dusaam signet ring to settle the last of an old debt. Vico expresses sympathy, but tells her he sold it, and he has to protect the confidentiality of the buyer.

Carenza argues the point with Vico until his lieutenant shows up — Rastari, last seen being dragged from the Life & Death’s fighting pit in Redfathom Cove. Noting that Carenza requires something of his trooper, something Vico seems unwilling to give, he offers her a chance to win it in challenge. Carenza offers money in exchange, but Rastari seems far more interested in a glorious competition in the Garganta arena. He even offers her the choice of the contest. In a strange tactical move, Carenza suggests a King of the Hill match. Rastari takes note of the other Ladies wearing her colors, and agrees to a five-on-five match.

So when Carenza returns to share information, she admits that she’s part of an arena mock combat the next day, and that she may have picked a contest that gives a strong edge to the Fisher Knights. But since the deal didn’t speculate that her Ladies had to fill out her five, they soon decide to stack the deck with the best fighters they can. Ettorio quickly signs up, and then Kosvach notes that he has relatives in town. Given the Vargari reputation for freestyle violence, the group decides to pursue the possibility.

Kosvach takes them to the Howling Sword, a rowdy-looking tavern in the Armory district. The proprietor acknowledges Kosvach and lets the group into a back room. There they meet Basilcar and Venetta Vargari, a brawler with punch-daggers and his archer wife. Once the purpose of the visit’s explained, Venetta mentions that Angisera Vargari’s also in town. The name impresses Kosvach, who explains that she’s a saint of the spear. Angisera shows up within the hour. Though she has the mousy appearance of anything but a hardened warrior, the Vargari spearwoman has as much level confidence as a spartoi. When Kosvach outlines the help that Carenza and the others have provided for the family, Angisera and Basilcar agree to join the fight.

The following morning, there’s a good turnout at the colosseum to watch the wargame. A small hill has been built in the middle of the arena, with a banner-pole at the top. The traditional rules are in play: touching the flagpole contests it. Victory goes to the team who can keep the others from contesting the banner until a set amount of time expires.

The Fisher Knights soak up a generous helping of applause as they emerge, proudly waving to the crowd. It’s clear that they’ve been stationed in town long enough for their reputation to settle in. Team Vega has no such reputation to precede them — but when Rastari gets a full look at Carenza’s team, he suddenly seems much less confident. He seems even to recognize Angisera — and he definitely recognizes Kosvach. Although rattled, he waves it away and gets his team into position.

A horn and drum beat out the start of the match. The Fisher Knights begin leaping up the hill, but Ettorio is easily the fastest. He runs right past the flagpole, down the other side, and throws a smoke bomb right into the enemy’s midst. Carenza and Angisera crest the top then, taking up positions as Ettorio races back. They form a three-person defensive wedge and brace.

Vittorio leaps up and begins a booming play-by-play from the stands. The Fisher Knights emerge from the smoke, their momentum disrupted. Kosvach and Basilcar then slam into the Knights from either flank, having ignored the top of the hill in order to move around. They successfully draw down the flankers, leaving only three to advance on the defenders at the top of the hill.

Never shy to gain attention, Ettorio climbs the banner-pole and perches on it until the enemy draws near. Then he kicks off with what might have been a very elegant dive from above. But due to some miscalculation on the part of either himself or his semi-sapient cloak of living shadow, his cape dramatically billows out at exactly the right angle to snag on the top of the pole. The snag sends Ettorio down rather more awkwardly than planned. He hits the loose earth of the hill and goes rolling down the side, further entangled in his cloak.

Fortunately for Team Vega, Carenza and Angisera are enough to hold the line. Even with a simple, lightly padded staff, Angisera strikes accurately and viciously. Her blows become even faster and more effective with Carenza’s encouragement and distraction. Rastari has to pause to consider the approach, and at that point Kosvach catches up for a rematch. From the sidelines, Vesper muses that there’s probably no reason for her husband to hold a grudge, given that he won in the pit — but Kos doesn’t seem to agree.

While the Cinquedean Vargari continues to express his dissatisfaction with encouraging non-consensual legal pit-fights, his distant cousin Basilcar has planted his knees on the shoulders of the largest Fisher Knight, and is sledding the big man downhill, throwing punches the whole time. Vico comes face-to-face with Carenza, but as he’s assessing the wisest form of attack, a newly disentangled Ettorio hits him in the kidneys from behind. The fight leaves poor Vico at once.

Carenza simply leans against the flagpole to issue commands from that point. Following her lead, Angisera quickly disables two more Fisher Knights. Ettorio pitches in to help Basilcar, dropping the largest foe, and Rastari is unable to break free from Kosvach. The time expires on the scene of a rout. The official announcer, somewhat surprised (and decidedly more surprised than the enthusiastic unofficial announcer Vittorio), announces victory for Team Vega without the other team having touched the bannerpole once.

Carenza approaches Vico, claps him on the back, and offers to take him drinking to ensure that there are no hard feelings. Vico seems chastened by the experience, and agrees. He also freely offers what he knows about the ring’s buyer — a Miriadis, name of “Rofosomething.” Carenza passes along the information before she goes off to drink. Vesper is not pleased.

That afternoon, they gather more information about the upcoming Zarocci party. Vittorio mingles with the Grandchapel crowds, and discovers that one of the guests is the opera singer Donatessa. She seems to be currently without an escort, and Vittorio muses about the possibilities.

Carenza goes to pray to Goreador, and along the way winds up speaking with the right people to find out that the party’s logistics are being overseen by a halfling broker by the name of Dowser. Once that information is passed on, it leads to a new swindle.

Ettorio and Vittorio disguise themselves as servants, and pay a visit on Master Dowser. They present themselves as servants of a “Master Opilio Chapelwood,” making inquiries on his behalf. Dowser points out that Master Chapelwood is not present on the guest list. They quietly confirm that for themselves, committing the list to memory. Ettorio complains about how “the rumors surrounding Garganta are apparently true,” solidifying the cover story of the rebuffed and undesirable social climber, before the two leave.

The list in hand, the group convenes to go over their plans for infiltrating the party the following night. As they discuss disguises and the various merits of replacing servants, Vesper adds an unexpected piece of information to the pot. Bronzarion Bascho manufactures potions that will change the sex of the imbiber for eight hours — one sure way to make themselves less recognizable.

79 - Rumor, Innuendo and Conspiracy
"...are but three arrows in our quiver."

“I don’t want to capture a vampire. I want to kill one and go through his things for answers.” — Vesper Sespech

Before he meets the others for breakfast, Ettorio takes note of just how dedicated Bessari is to working with the Rovino books. He asks her about her family’s likely plans for the weapons they’re buying up. Bessari doesn’t need to think much about it. It seems to her that they’re probably preparing for a war. Gorsino is the type to crave battle, and if the rumors about tensions with Duatine or Bastinea are true, then an actual civil war would be a good time to have a heavy investment in weapons at hand. He thanks her, and leaves her to her clerical tasks.

Breakfast involves Vesper, Kosvach, Ettorio and Vittorio — Carenza has already departed to hunt down Vico and the Fisher Knights. They exchange the rumors of last night, and then depart to pursue more information. Despite Vesper’s admonition about traveling alone, Ettorio and Vittorio both cite their talents for disguise as reason enough to feel secure.

Vittorio’s information target is Cadmiro Zarocci. He learns that the merchant matches his reputation as new but shrewd money. He is reputedly distraught, having received word that his children were murdered in Maviolo. In fact, Vittorio learns that rumor has it the two were slain by some supernatural entity or persons who had close ties to the Prince of Maviolo, and therefore their deaths were covered up. The devil’s suspicion is further aroused by the news that Cadmiro has befriended a young adventurer named Larettio D’Oscura, a gentleman blade recuperating from wounds suffering on his last campaign. Larettio is described as a handsome, charming fellow with an eyepatch, who is often in the company of a young lady he rescued from slavery. The two are often found at the salons where Cadmiro entertains guests and furthers his social standing.

With Kosvach in tow, Vesper goes to the Citadel district. The only two notable Sorcerous House mages in Garganta are Tacitaris Verastin and Bronzarion Bascho, and she is more inclined to trust the Verastin. The older mage has tidy quarters high in the remodeled giant’s keep, and he is polite if not precisely warm. They discuss the disposition of the Prince’s recently disgraced arcane advisor, and Tacitaris states he’s certain she is not a traitor. Vesper is quite open with her suspicions regarding the conspiracy, and lets the Verastin know that there are vampires in the city.

Ettorio follows up leads on the missing master builder Rabuza. He finds that Rabuza went missing, and then a little while later some of his notes vanished from his home, though the place was not obviously broken into. Three of his former apprentices, now journeymen, had also recently left word that they would be absent for a time, and have not been seen since before Rabuza’s disappearance. The socially cunning Iluni manages to pin down Rabuza’s housekeeper, and from her he learns that some of the missing papers featured designs for a large statue of a bull, its joints designed with the articulation one might expect from a construct.

Vittorio spends some time at the House of the Lucky Shot, a Taltikkan temple in its upper stories and a gambling den in its lower levels (though admittedly the distinction is tenuous). He’s rather impressed by the priestess, an athletic and badly scarred woman with good cheer, but doesn’t strike up a personal conversation. He keeps a close eye on the tables for any more unusual coincidences, but none strike. All the same, he leaves with a nagging, familiar feeling that he can’t quite explain.

Ettorio, Vesper, Kosvach and Vittorio reconvene mid-afternoon for light snacking and drinks to share their current findings. Carenza still isn’t back, so they focus on the Vycalaca and how to target “Cadmiro Zarocci” in his salon.

The Vycalacas pose a couple of problems apart from the raw physical danger they present. Cadmiro’s quarters in the Citadel are likely very defensible, so some level of intrigue will be necessary to attain an invitation to one of his salons. Further, it may be difficult to contain the vampires should they choose to flee. Ettorio states he doesn’t quite understand, and Vesper explains how, when exposed in Maviolo, Ludovir dissolved into blood and seeped between the stones, while Lestrata conjured some massive plant to tear through the floor and abet her escape. She lays out a few of the vampiric weaknesses she’s aware of, including the Vycalaca frailty where holy water is concerned. Ettorio and Vittorio raise the possibility of smuggling holy water into the party disguised as alcohol, but Vesper argues that it might be somewhat blasphemous, and even pretending to drink from a hip flask of holy water could result in a very painful accident for Vittorio.

Ettorio leaps right into the discussion concerning Rabuza. “We also need to look for a giant bull with joints.”

Vittorio furrows his brow. “There are so many things I could say to that, but.”

Ettorio shakes his head. “You disappoint me.”

The topic of the bull — clearly some form of construct, possibly tied to the faith of Mal Zath — and the presence of a convict legion signify some form of offense. Vesper states firmly that the convict troops are ideal shocktroopers, used to take a target, as they’d make a poor home garrison. But until they know more, the group agrees to focus on the Vycalacas. They prepare to split up again, with the intention of finding a way to be invited to one of Cadmiro’s salons.

“And we should do so sober,” says Ettorio.

“And we should do so separately?” responds a quizzical Vittorio.


“Ah. I didn’t recognize the word!”

As Vittorio steps out into the street, he hears a faint melody in the distance, played on a stringed instrument of as-yet uncertain design. He muses that this composition seems to have been at the back of his mind all day. With a start, he recognizes it — a tune composed by no mortal, and a song that was first played in Hell.

78 - Garganta
The trail of the Vycalaca leads the blades at last to the City of Might.

“Have you faked your death before?”
“Have I died before? Because if I had, you would have been bereaved.” —Ettorio & Vestiri Iluni

“I say we start with the toes.”

The captive agent stirs to consciousness, surrounded by stern-looking blades. To his credit, during his interrogation he at first has enough resolve to attempt misleading them. But his false trail to the Prince of Duatine doesn’t take root — Vesper in particular finds it unconvincing. After a bit more threatening, he confesses that he was hired by Helsperia Dassant, the spymaster to Prince Gorsino of Brassado. There are apparently concerns bout Cortifo prying too much into Brassado affairs. The group muses over how to deal with the agent, but ultimately decide to release him. He pledges to leave the country, as his backing is now imperiled.

Vestiri’s little setback confirms the group’s resolve to travel to Brassado — Carenza still thirsts for vampiric blood, and Vesper is ironclad about not allowing the Miriadis and Prince Gorsino to start a greater conflict. After a bit of discussion, Vestiri agrees to lay low for a bit. The rest make plans to begin travel post haste.

As before, it’s a simple day’s sail from Cinquedea to Raspian City. Ettorio is regrettably ill for most of it, and the presence of Bessari does nothing to calm him. Once they reach Raspian, they revisit a few old haunts, or (in the case of Vittorio) go exploring. Vesper brings Kosvach on a visit to her mother and new stepfather, and is delighted to hear that they’re expecting a child. Vittorio gathers rumors at the Vague Remorse, and comes back with wild tales of a were-octopus pirate kidnapping potential brides along the Saan River. He also visits the temples of Kylir and Taltikka.

Travel up the Saan river is quite secure; the main artery of Rasennan inland trade is quite well-defended, keeping out threats large enough to prey upon a barge full of hired blades. They find no trouble even once they change over to sail upriver to Garganta.

Once sighted, the city of Garganta is unmistakable. It looms over the plain, and at first seems to be closer than it actually is. The giant-built walls and towers cast a long shadow on the surrounding land and water. But refusing to be intimidated, the group disembarks. A very particular lieutenant takes note of all their names (Ettorio being introduced as “Ettorio Rovino”) and what business they admit to.

Vesper and Kosvach detach from the rest of the group and head for the military quarter. They suspect that Kosvach would not be a positive influence on any dealings with the Rovino, so they take quarters at a somewhat somber and heavy-timbered inn called The Widow’s Walk.

The rest head to the seat of House Rovino. The first Rovino to greet them is a rather dull thug, a ranking bravo by the name of Orbos, but once the group is introduced to House Grandfather Mandicar they find him very different. He remains in his office, working on various ledgers, during the course of their conversation. Grandfather Mandicar is very well informed, and politely hospitable even as he is quite evaluating of each of his guests in turn. He invites them to stay as guests of the House, and then courteously dismisses them in order to return to his work.

The group splits up to go gathering rumors that evening. Vittorio does quite well in adapting to the new culture, and Ettorio truly excels. By the time they fall into bed, they’ve assimilated a generous portion of the local rumormill.

77 - Family Secrets
Ettorio’s moonlighting is revealed to his wife, and something of Vestiri’s entanglements comes out as well.

“How’ve you been?”
“Delightfully unperforated. And you?” — Carenza Vega & Ettorio Iluni

Vesper and Vittorio follow Carenza’s trail down through southern Maviolo to Forspada, to the city of Spardis and a quick ship ride to Cinquedea. The journey is swift and free of any incident that they cannot idly resolve.

Ettorio and Bessari sit together in their apartment, working through the latest twist in their marriage — namely, that when the assassin she had hired wound up being in trouble, she witnessed her own husband completing the contract. It has resulted in some consternation.

A word of explanation: Some time ago, Ettorio received a letter from Bessari that told him there was trouble in Cinquedea, and he left post haste to investigate.

As it turns out, one of Bravadi Rovino’s old contacts had come back into town to find things rather less favorable to his ends in the post-Bravadi world. This gentleman, Colleri the Smelter, brought his band of cutthroat smugglers into Cinquedea and began leaning on Rasselo to provide the same sort of “trade advantages” he’d been accustomed to — indeed, with Rasselo’s generally less imposing demeanor, Colleri asked for even more generous terms. Rasselo worked at the negotiations, refusing to surrender unconditionally, but during the process Bessari’s pride and blood were both heated. She wrote her husband, but grew impatient in the time between sending the letter and his arrival.

So she went to the Black Veils.

When Ettorio returned to Cinquedea, he discovered that the Veils had begun an operation against Colleri at his wife’s contract. Unfortunately, the smugglers knew that Doctor Corveri was more than he seemed, and they turned the tables on him. Ettorio immediately set out to intercept Colleri. He arrived in time to rescue Doctor Corveri from a slow roasting, and to dispatch the Smelter — but not unobserved. Bessari had been left on her own, worried about her brother and her family business, and driven by a desire to see Colleri’s demise for herself. She arrived in time to watch her husband complete the assassination contract. Things became awkward.

Colleri’s gang was scattered, and carried the message of “don’t cross the Black Veils” with them. At Bessari’s request, Ettorio used his own rumor-massaging skills to bolder Rasselo’s reputation as someone who had Colleri handled from the first (somewhat to Rasselo’s dawning chagrin).

But the conversation about Ettorio’s side practice of guild assassination couldn’t be put off forever. Fortunately for Ettorio, though, Bessari could hardly claim much of a moral high ground, having just hired the Veils. The two of them manage to reach an understanding, and had just reached the threshold of proper reconciliation when Vestiri appears at the door.

Vestiri politely greets his cousin, and then requests a favor. He mentions that he may be in some form of trouble, and that he would appreciate assistance extricating himself. He and Ettorio set a time to meet at the Hanged Rake to discuss the particulars.

At the Hanged Rake, the two Iluni reunite with Vesper, Carenza, Vittorio and Kosvach — Vestiri had already made contact upon their arrival, and invited them to take part. They discuss the affair at hand. Vestiri notes that he seems to have attracted attention from people who believe him to be an agent of Prince Cortifo of Raspian. Vesper does not press her suspicions. The “rival agents” have set bait to lure him to a shipyard, no doubt to capture him or slit his throat.

After a bit of contemplation, the group settles on the audacious scheme of Ettorio disguising himself as Vestiri. Although Vestiri is initially unsure that Ettorio will capture all of his panache, it turns out that Ettorio is quite good at mimicking his cousin. They move to the shipyard, Ettorio-as-Vestiri seemingly alone while the others creep cautiously through the shadows.

Or as cautiously as can be managed, that is. Though Ettorio manages to pull off the deception for a minute or so, his friends fail to completely conceal their presence. A brief fight breaks out in the shipyard, and they discover the agents sent after Vestiri are rather competent — though not competent enough. After just a modest bit of destruction, they lay low the enemy, taking one prisoner to satisfy their curiosity.

76 - Lucovol Resolved
The heroes return to Ladona, setting their affairs in order before beginning the grand chase to Brassado.

“Well, you’re a bard. That’s what they do for a living. Froof.” — Vittorio Marvigliozzo & Carenza Vega

The group spends the rest of the day tidying up, replacing the sally port door and concealing the entrance, dragging together what corpses they can for burning or a more refined burial, and gathering some articles of plunder. Carenza is somewhat dubious about the motif of the manticore’s face, but takes the shield all the same. Vittorio takes a particular shine to the odd mottled hellhound figurine, and offers Vesper the medusa-haunted mirror from his pocket in exchange. They spend the night in the manor, over Brosetta’s mild protestations.

In the morning they prepare to leave, closing the gatehouse after them. Vesper gathers white clay and herbs to mix a pale gray paint. She daubs the Sespech eye on the closed doors as a warning. Then they return to White Hollow, where the residents are quite grateful to hear that the ogres are well and truly finished.

This leaves the problem of the bandits who took the rider from White Hollow on the southern road. It seems unlikely they’ll show themselves to the group if they didn’t before. So Vittorio offers to deal with the issue. He adopts the guise of a solitary wandering performer, and strolls a goodly distance in front of the others. They can’t resist the bait — when he reaches the rough area where they’d spotted the ambush before, quarrels land in the road before him and rough-looking men and women emerge from the brush, demands on their lips.

That’s when Vittorio drops his disguise, at the same time that he speaks the word of command to the Lamoscan figurine. Suddenly the bandits are confronted with a seven-foot, ebon-skinned devil with a horse-sized hellhound by its side. He bellows in laughter, drowning out the high-pitched cries of the scattering bandits. “THIS ROAD IS NOW PROTECTED,” he roars after them. Not one challenges his statement. Once the woods are completely quiet, the others catch up to him. Vittorio is quite pleased that the matter was solved without harming anyone. Vesper is the one to offer a counterpoint. “We know they’ve killed at least one person. We could have harmed them a little bit.”

They reach Ladona without further trouble, and choose to drop by the Vargari tavern/compound first. It’s the usual low-level ruckus there. Kalbak and Iliska are throwing axes at a target board, and Brosetta immediately heads in their direction with a raucous bellow to boast of her exploits. Carenza scans around for Tarvana — and finds her in a booth, getting a little familiar with a nicely voluptuous young woman.

Carenza keeps her reaction under control. With a firm smile, she throws the Vargari badge on the table for Tarvana, offers a sentence of “We did it,” then politely excuses herself. She heads out for the lower-rent inn where the Ladies-in-Waiting have been quartered. Her ambition to work through her frustration by setting the Ladies on more training is quickly derailed, though, when she finds that there are a few locals who are interested in signing on. She gives them a time to show up for tryouts, and spends the rest of the evening in the company of her company.

Vesper, on the other hand, gathers Rodivar, Inyavka and their children to relate what they found at Lucovol Villa. She describes their findings and the defeat of the grim in detail, and shares her plans to create amulets that would keep the fever at bay. This would allow the true-blooded Vargari to move to Lucovol should the Prince grant the bequest. It would also allow them to join in the hunt for the Vycalaca, though she leaves that latter detail implied.

In the morning, Carenza visits her father to discuss recent matters. To her surprise, he volunteers the information that not only are they increasingly proud of her, but that she would be quite welcome to sit by her uncle Cornabossa’s hand for a time and learn more of managing the local family. The news quite surprises her, awakening new flames of ambition. She mentions she’ll consider it, then excuses herself for her current primary mission. She rallies the Ladies, and begins preparing for their march to Brassado.

Vittorio decides to spend his morning wandering the city. As he walks the streets, though, he notices a number of strange twists of coincidence. A street game of dice he passes shows three remarkably rare throws in a row, which sparks accusations of cheating. A card game he observes results in two hands of equally ridiculous rarity colliding. Somewhat perturbed by these occurrences, he heads for the shrine of Kylir. He waits a while at the grounds, and is relieved to note that the odd coincidences seem to be absent on the grounds. Still, once he leaves, he notes a flock of starlings a block or so off. The birds momentarily assume a perfectly symmetrical flight pattern before flying further away and breaking apart.

Vesper attends her private audience with Prince Lazzaretta that afternoon. She explains that Lucovol Villa is now safer for occupation, should the Prince wish to have an extra settlement close to the Lamoscan border and the northern road. Lazzaretta thanks her for her efforts, but then asks about her ties to the Vargari. She coolly notes that Vesper may have some personal interests in the Vargari fortunes due to her marriage, interests that may go against her House’s overall will.

The young necromancer responds that she does indeed have a personal interest in Kosvach’s fortunes, and that she carries a Vargari sword at her waist. She clarifies that her intentions involving Lucovol predate her marriage, however, and that she believed having someone strong — Vargari or not — in the villa would be better for the province’s overall security. She also notes that she’s found that other princes have found the Vargari useful as a distraction — with other Houses worried if the “Werewolves” are going to devour them as well, they take on a share of the scrutiny that would otherwise be on a prince. Lazzaretta nods quietly at the observation.

That evening at the Vargari chapterhouse, Brosetta receives her initiation. The ritual and oath are as informal as one would expect, but that does nothing to dampen the sense of seriousness in the room. After her induction into House Vargari, they move to a celebration where Brosetta offers her encouragement to Erigo and Kalbak. Tarvana tries soliciting Carenza during the festivities, but is neatly deflected; the Rovino mercenary offers a very nice bottle of wine to Brosetta as a celebration and makes her exit early.

75 - The Wolf-Grim

“Dammit, now I’m going to have a bite scar on my tit.” — Brosetta

The group catches their breath after the battle with the ogres. Vittorio examines the corpses to see if there’s some sort of pattern indicating a culture or organization. The monstrous corpses show some form of wing-like warpaint and tattooing, that indicates a common crow or vulture tribal identity.

Once their wounds are tended, the group leaves the stable to scout the grounds for more ogres. The nearby smithy holds a forge that must have been worthy of a master craftsman in its day, but apart from some of the ancient, corroded tools being scattered on the ground by long-ago looters, there’s no sign of disturbance. They then move through the long-overgrown fields along the south. A few strains of grape have managed to survive the years, but Vesper cautions that the curse in the land may not have been good for the vintage.

They stop next to investigate the granary, which smells of long-moldered grain, and holds the bones of rats that appeared to have died fighting one another. They’re calling it secure and moving on when a lean ogre bolts out of the barracks, running uphill to the graveyard. Despite their misgivings about the focus on the cemetery, the four move on to make sure the barracks is clear. Once confident that there aren’t any threats — mostly corpses in various states of decay, the remains of previous looter bands — they move up to follow the ogre.

The ogre they’d sighted has joined another one, and the two of them are digging furiously in the earth. The group moves to engage them. The ogres abandon the task and fight wildly, like crazed beasts. As their blood marks the ground, mist starts arising from the earth where they were burrowing. The mist billows into the form of a two-headed wolf the size of a warhorse, one muzzle dark and the other pale. The suggestion of faces flows through what would be its muscle groups

Brosetta squares off against the grim, but her inexperience in dealing with the monstrous undead doesn’t get her very far. Even with the support of Carenza and Vittorio, it’s all she can do to keep standing as it savages her and drags her from one end of the burial plot to the other. The other three move quickly to put down the crazed ogres, and then converge on the grim to help Brosetta.

The spectral wolf is as dangerous as its reputation states — it’s soon clear just why not even a band of ogres could deal with it. Brosetta takes the worst of the damage, as it bites down on her shoulders again and again. A series of blows and bolts draws its attention enough that it howls, and the sound is like a chorus of the dying. Rattled but not defeated, the blades press on.

Vesper begins to unknit the grim’s ghostly sinews with a spell of corpse-light. That provides an opportunity for the others to strike harder and more viciously. Its spectral “flesh” unwinds more readily under their blows, until the swirling spirit-mist thins at the wolf-grim’s breast. Within the twisting contours of its form hovers a gauntlet, old steel worked with the wolf’s brand. Brosetta forces her free hand into the grim’s spectral form and takes hold of the gauntlet. “Now would be good!” she growls.

Carenza leads the attack. She thrusts with her Uromni blade, cutting a way for Brosetta’s mace and Vesper’s tarnished ghost-sword. The blows strike home, smashing the integrity of the old artifact. The grim howls one last time, and its form begins to break apart. Many of the spirit fragments twist away and vanish in the daylight, but two streams gather around Vesper. The young necromancer throws her head back and inhales, and a portion of the grim’s form passes into her.

As Vesper concentrates on mastering the new vestige within her, the others decide to dig where the ogres were focusing their efforts. They uncover an old wolf skull, inscribed with arcane runes and its teeth painted red — the focus object of the Vargari curse. Vesper carefully bundles it up. Brosetta examines her wounds, and finds her skin largely unbroken — the teeth of the grim have left pale almost-scars, however, and she considers having them picked out with ink if they don’t fade.

At last the four begin the process of surveying the villa. There are many corpses to account for, a wine cellar to investigate, and a few tokens to collect as proof of their deed.

74 - Entering Lucovol Villa
The blades reach the haunted villa of House Vargari.

“You don’t want to take them out all at once. You want to savor it.” —Vesper Sespech

The White Hollow villagers are happy to see the group return safely, but the celebration is quite conservative. Like most townsfolk in Maviolo, the locals are careful to remember that there may be further threats out in the night. Mistress Pelorin offers them some of her better vintages as part of the town’s thanks; Vittorio selects a few of the best vintages to save for later, while Brosetta drinks more for quantity.

The group rests the night and recovers their strength. In the morning, Barcolo goes out on patrol to look for more ogres. Vesper recommends that the group not leave until they hear back from the huntsman. They wait for Barcolo’s return, and learn about the ruin at the crossroads to the north. Apparently troops often camp there when traveling to and from the border fort. Barcolo returns after a couple of hours, and reports that he could find no sign that more than four ogres haunted the town.

The group leaves in mid-morning, their bags weighed down with extra gifts of food and drink. They reach the crossroads in the afternoon, and make camp there; they have no desire to push on and visit the haunted villa after sundown. Vittorio casts a peculiar ritual, summoning invisible eyes to watch over their camp. They set watches as well, but are unmolested that night.

The next morning Vesper draws a map of Lucovol Villa, marking out the rough placement of structures as best she could discern from her studies. With the threat of blood-fevered ogres, it seems best to avoid the main gate. They discuss the possibility of entering the walled villa through one of the sally ports that the Vargari were likely to have built. They decide against the northern tower, as it’s too near the graveyard, and Vesper suspects the anger of the dead will be strongest there.

They set out shortly thereafter, determined to reach the villa while there’s still sunlight. The road to the villa is poorly maintained but not fully overgrown, shaded as it is by the thick Maviolan forest. Eventually ivy-covered milestones adorned with eroded wolf carvings tell them they’re drawing close. The forest grows increasingly quiet, and it’s easy to imagine the smell of blood.

From a hill they’re able to look down into the Lucovol valley. Though the forest obscures many details, the gatehouse is visible down the road. Even at a distance they can see the body sprawled in the open archway — too large to be human.

They decide to move around the north wall, pushing through heavy forest to avoid detection, and search for a way in at the eastern tower. Carenza’s study of fortifications pays dividends — although sheltered by a tree’s roots and half-covered by earth, she swiftly finds a sally-port. She and Brosetta excavate the door, and force their way in. It opens a musty tunnel to the bottom of the east tower.

They ascend the old stone stairs to the top of the east tower and look out over the villa grounds. The signs of bloodshed both old and new dot the villa, bits of bone and rusted metal in thick grass, and a few more recent corpses — including an ogre that seems it has been partially butchered for food. Signs of movement come from the nearby stable.

Despite Brosetta’s size and general inexperience with subtlety, the group manages to sneak up on the stables. There they find more ogres, in a strange state of glassy-eyed fatigue. The four move quickly to engage, and start scoring hits before the ogres can react.

Brosetta holds the center of the stable battlefield while the other concentrate their fire, picking off the closest one. One of the larger ogres leaves the stable, slips around the building, and attacks Vesper from behind. But Vittorio comes to the necromancer’s aid, toppling the ogre with an enspelled quarrel. Vesper leaps over its awkward weapon swing and darts out of the stable, and Carenza helps pin the creature down. It rises to its feet, it doesn’t hold them for very long before the group finishes it.

Vittorio dashes past the fallen ogre, scrambling up a ladder to the second-story hayloft. From there he fires more bolts into the fray. Even fighting defensively, Brosetta takes a fair amount of punishment before the remaining ogres fall. The death of the last ogre gives the group a moment to bind their wounds and regain their focus before exploring further.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.