Tag: Houses

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  • Sorcerous Houses

    In the early days of Rasennan history, wizards were wild cards. Those houses able to contract (or sire) wizards found themselves at the top of their competitors’ priority lists, as a sorcerer tended to shift the balance of power too quickly. Many houses …

  • House Rovino

    The Rovino family has made its fortune in the sale of weapons; they are always happy to hear of another war breaking out (away from their own lands, of course) so that they can sell their goods in greater numbers. Unfortunately, this attitude also gives …

  • House Sespech

    The Sespechs are the most enigmatic of the five Sorcerous Houses, due in no small part to their chosen fields of study. House Sespech specializes in uncovering the “dark portion” of existence — shadow magic and necromancy in particular are their stock in …

  • House Bascho

    House Bascho is notable for its interest in matters of the material world. The members of this house focus their efforts on the schools of noble alchemy and divination, all the better to unravel the “way of matter.” The Magister Bascho was a scientist and …

  • House Iluni

    Since their inception, House Iluni has been an extended family of largely half-elves. The Iluni play social games very well, and much of their fortune has come from marrying well, bringing independent fortunes into the House’s own. Their elven blood is a …

  • House Tyliel

    The Tyliel house concerns itself primarily with metamorphosis and enchantment, binding these two schools together in the pursuit of a greater “lunar magic.” The Tyliel are what the average Rasennan means when he says “witches.” This stereotype is …

  • House Barcamir

    A Great House that has made its fortune in shipbuilding. They maintain close ties with other Houses that deal with heavy naval trade, and profit nicely off the continual need for more ships to tweak the noses of Scarpedran corsairs. The Barcamir have …

  • Great Houses

    Power in Rasenna is shared between two institutions: the princes who govern the principalities, and the Great Houses who run much of the business and drive most of the laws. Technically, Rasenna is a republic, and when a prince comes to power by means …

  • House Graelskeld

    House Graelskeld (meaning "Golden Shield") is the Great House founded to represent dwarven interest in Rasenna. It is not a proper familial house in the usual sense. Membership is theoretically open to any dwarf who's willing to either tithe an …

  • House Crisandor

    House Crisandor is a major player in the jewel and finecrafting trade. They are considerably wealthy and very concerned with the protection of that wealth. Besides investing heavily in guards and security measures, the Crisandors are natural opposition to …

  • House Amiroso

    The Amiroso are a diplomatic house, not unlike the Iluni. They are patrons of the arts, and do a thriving trade in discovering new artists and brokering their work. House Amiroso trains its scions in diplomacy and elegance, aiming to maintain their …

  • House Pulsciri

    Thanks to good fortune in building a sea trade empire, the Pulsciri have risen over the years to full Great House status. Their reputation is somewhat crude -- the men and women of [[House Avicca]] in particular are prone to call them "jumped-up …

  • House Avicca

    The aristocrats of House Avicca aspire to true nobility; the wealth and status of the Great Houses is gratifying, but not quite as truly resplendent as they feel they deserve. The Avicca are very wealthy, and have invested much of their fortune in the …

  • House Vargari

    The Vargari are functionally a new House, and an upstart in the eyes of many. Prior to their rise, they were a band of blades-of-fortune and mercenaries, claiming some sort of heritage from the centuries-gone original House Vargari. However, it was in …

  • House Levatis

    The Levatis House are merchants, with most of their fortune coming from maritime trade. The House owns many ships, and extends trade as far as Chelindor, Khavayin and the Grey Coast. Unfortunately, the House fortunes are also somewhat vulnerable to piracy …

  • House Torccerna

    For a hundred and fifty years House Torccerna was one of the most powerful Great Houses in Rasenna. They began their climb to power with shrewd mercantile arrangements, gaining favorable trade in arms in many places along the Saan River from northern …

  • House Miriadis

    The Miriadis represent something rarely seen since the Year of Fire -- a group aspiring not only to the status of Great House, but to be numbered among the Sorcerous Houses. They have benefited from the patronage of [[:prince-bellostia]] of [[Invicci]], …

  • House Osterbaas

    The halflings of House Osterbaas are an oddity among the Great Houses. Where the average Rasennan thinks of halflings as a humble, discreet people that live quietly and unobtrusively among humans, the Osterbaas are a flamboyant, eccentric family of great …